![]() But, since the added background art is going to be mostly hidden by the UI, the interactable background area will essentially be in the same aspect ratio. Ron had said they were getting rid of that big ol' black box of a UI.kind of comparing it to how people don't like black bars on their tv sets (when video is displayed in a different aspect ratio than the dimensions of their tv). The backgrounds are now displayed in a different aspect ratio. Anyway, game will be great even with the UI messing around, I'm sure of that. ![]() Pity my comment is too large an RG will scan over it and ignore it. On the contrary I think it would take little time and be a plus for the game. I'm sure implementing that is not very time consuming. I think being able to hide th UI in TWP would be a great plus, those wanting to play the game in full graphic mode would be able to do it and those wanting to have the UI in the bottom of the screen could enjoy that too. The best part of the remastered versions is that those that wanted to play the game with the old graphics could do that, and those of us that want to enjoy high res images without the UI messing around could enjoy that too. I love both of them (MI1 and MI2), graphics were impressive (except for Guybrush, what a way to destroy a character) and I liked the UI better than the original, I don't want nothing in my view messing with the full screen image, I want to be able to bring into screen my inventory when I need it, but then hide it again when I'm done, because I want to enjoy full graphics full screen. ![]() So when VGA came by I was amazed, when Monkey Island was ported to 256 colors, WOW that was heaven, then years passed and the remastered versions brought the game alive again. Then I read a bit more and found the game was going to have old graphics style :/ (I started to be scared) I've been my whole life pursuing better graphics, my C64 graphics were WAYYYY better than those of the spectrum and sound couldn't be compared, C64 was like having an orchestra in your home while spectrum's were disgusting sounds. When I first knew Ron Gilbert was making a new adventure game I went all the way down and bought it in Humble Bundle's web page (kickstarter was already finished).
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